Right now the player’s collision is set to the entire ship, but the final version will probably have bullet-grazing collision; only direct hits on the cockpit canopy will register as a hit. Sometimes I turn this feature on when I’m testing, but it makes collecting blood and power-ups difficult. I’m going to have to figure out how to make two hitboxes, one for collecting and one for detecting enemy collisions. The only problem I foresee is animating the ship banking when it changes direction. When it banks away from the camera, the cockpit will be obscured, so I’m not sure how that’s going to work.
So I’m trying out Spine after all. I got the Essential version. I’ll decide later if I want the Pro edition… after a few more paychecks, anyway.
I plan on deciding on an art style by the end of the week. This means I’ll be doing what I’ve been doing the last couple of days: just playing around with different art programs and workflows. Maybe I’ll finally settle on a color scheme, too, but that’s pushing it. So far, I’ve hit every goal I’ve set for myself, but the art is tricky for me. Yesterday, I procrastinated for the first time since I’ve started this project.